Atari ST games list! 
 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
AtariST

Double Dragon 3

Double Dragon 3
GenreBeat em Up
DeveloperStorm
PublisherStorm
Released1991
Rating
Graphics:7.0
Sound:5.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Double Dragon 3: The Rosetta Stone is the third installment in the famous Double Dragon beat 'em up series. Again, a Double Dragon title offers a great two-player fun but this time fails to keep our interest high due to its "already seen, already played" style.
 
Review
Double Dragon 3STORY / GAMEPLAY
In Double Dragon 3 there's no "girl" to rescue! This time the Lee brothers must discover the lost "Rosetta Stone" as per an old woman's named Hiruko request (this old lady looks like a witch actually). To accomplish this, both brothers must battle their way through hostile areas against numerous enemy gangs (badass martial artists), from New York to Beijing! Once the guys spot and get the stone, they must return it to Hiruko, who must keep a promise she made and grant the Lee brothers with a part of the stone's fortune. Ok, the storyline has changed a lot compared to the game's predecessors, but the gameplay remains equally ... predictable! The backgrounds and the enemies have changed as well (to a more advanced level) but the rest of the game has nothing new to show. Obviously there are a few extra features, such as weapon power-ups and some additional moves but most of them seem to do very little. Nevertheless, the game is fun to play, especially when is played in two-players mode, much like the older titles.

GRAPHICS / SOUND
The graphics on the Atari ST look ok, with nothing really special to talk about. The 3rd Double Dragon on the ST computers surely has better visuals than its predecessors with detailed backgrounds and characters that look pretty close to the Amiga and PC versions. The ST version also uses 16 colors on screen and it sometimes suffers on the frame rate sector. The Atari ST sound has a nice intro music but unfortunately no in-game music at all! Also, the sound effects of the game are not sampled (and I guess this is odd since the ST version could -and should- have sampled sounds as the Amiga and the PC).
 
Screenshots
  • Double Dragon 3
  • Double Dragon 3
  • Double Dragon 3
  • Double Dragon 3
  • Double Dragon 3
  • Double Dragon 3
  • Double Dragon 3
  • Double Dragon 3
  • Double Dragon 3
  • Double Dragon 3
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms
PC MS-DOS
Atari ST
Commodore Amiga OCS/ECS
 
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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